Comments on: Matt Biddulph’s virtual 3D printer http://eightbar.co.uk/2006/11/12/matt-biddulphs-virtual-3d-printer/ Raising The Eight Bar Thu, 10 May 2012 17:04:13 +0000 hourly 1 https://wordpress.org/?v=4.5.3 By: Architecural rendering http://eightbar.co.uk/2006/11/12/matt-biddulphs-virtual-3d-printer/comment-page-1/#comment-245497 Fri, 08 Apr 2011 14:57:47 +0000 http://eightbar.co.uk/2006/11/12/matt-biddulphs-virtual-3d-printer/#comment-245497 I am also work in the field of 3D architecture rendering. We hope you can visit our website if you are interest with it.

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By: p_4204 http://eightbar.co.uk/2006/11/12/matt-biddulphs-virtual-3d-printer/comment-page-1/#comment-242151 Fri, 15 May 2009 14:33:41 +0000 http://eightbar.co.uk/2006/11/12/matt-biddulphs-virtual-3d-printer/#comment-242151 I think that a more robust platform will give this the power it deserves.
Great work!

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By: Designer http://eightbar.co.uk/2006/11/12/matt-biddulphs-virtual-3d-printer/comment-page-1/#comment-241987 Fri, 27 Mar 2009 01:02:39 +0000 http://eightbar.co.uk/2006/11/12/matt-biddulphs-virtual-3d-printer/#comment-241987 Today, the computer and hardware was fasted to move the 3D object around.

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By: Architectural Renderings http://eightbar.co.uk/2006/11/12/matt-biddulphs-virtual-3d-printer/comment-page-1/#comment-240789 Mon, 15 Sep 2008 18:19:29 +0000 http://eightbar.co.uk/2006/11/12/matt-biddulphs-virtual-3d-printer/#comment-240789 I actually work in the field of this 3D, and we have used 3D printing few times. Its very nice but due to technology its far from producing high detail models yet.

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By: Architectural Rendering http://eightbar.co.uk/2006/11/12/matt-biddulphs-virtual-3d-printer/comment-page-1/#comment-207606 Fri, 25 Jan 2008 18:22:29 +0000 http://eightbar.co.uk/2006/11/12/matt-biddulphs-virtual-3d-printer/#comment-207606 I like the idea of a “3D Printer”. I think we’ve definitely gotten close to that with the creation of second life. I may be going a bit off topic but second life seems like the perfect environment to make prototypes of 3D Architectural Renderings. Perhaps if the graphics of second life were more up to par, then it would be a realistic product to use for publishing or showing architectural renderings.

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By: Roo http://eightbar.co.uk/2006/11/12/matt-biddulphs-virtual-3d-printer/comment-page-1/#comment-19507 Wed, 15 Nov 2006 10:36:27 +0000 http://eightbar.co.uk/2006/11/12/matt-biddulphs-virtual-3d-printer/#comment-19507 Hi Wilfred. I’m tending to agree with you on SketchUp’s limitations. Based on the limitations I’ve found with trying to get SketchUp to automatically export arbitrary (and, given the power of SketchUp, potentially very complex) shapes to SL prims your Prim.SketchUp approach (if I may cheekily call it that) sounds like it might be a good one.

The nice thing about the LDraw format is that it’s is widely used by Lego CAD tools out there (including LeoCAD, MLCad, …) and is really easy to parse. It’s funny you should mention it, as it was my experiments with LDraw that made me start experimenting with SketchUp. I do actually have a basic LDraw 3D printer working, albeit with an inventory which currently only supports 2×2 and 2×4 bricks. I must complete and share this so that people can add their own elements to the inventory.

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By: Wilfred http://eightbar.co.uk/2006/11/12/matt-biddulphs-virtual-3d-printer/comment-page-1/#comment-19441 Wed, 15 Nov 2006 02:26:01 +0000 http://eightbar.co.uk/2006/11/12/matt-biddulphs-virtual-3d-printer/#comment-19441 Using polygons has the benefit of being to import almost any 3d format, but its doubtful whether its actually of any use in SL because is such an ineffecient use of high level prims (unless SL will implements a prim type analogous to some kind of poly mesh)

I did something inspired by your Sketchup hack too, although instead of using polygons, i used higher level SL primitives (cube, sphere, cylinder ect) drawn from a component library in Sketchup. A ruby script in Sketchup exports it to a text file in a very simple format (prim type, position, scale, rotation, color), and its imported in SL using a script that reads it from a notecard. It works really well, and Sketchup is a great way of mocking up a model and getting the initial dimensions right. Watching the script construct your objects is a lot of fun too (the “3d printer”).

It struck me then, you could write something very similar for things like Lego Models (designed with LegoCAD or LDraw or other tools) or Anker Building Blocks (AnkerCAD), because those high level entities would translate easily into SL prims or objects.

I had a lot of fun writing it, and perhaps one day, ill write it up and make it available on a web page 🙂 Ultimately though, i think prim.blender is much much better, since it has full support for all the SL primitives and their settings. The Sketchup component library im using is also pretty basic, and Sketchup will never be able to support settings like “sheer” or “hollow” at design time.

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By: Roo http://eightbar.co.uk/2006/11/12/matt-biddulphs-virtual-3d-printer/comment-page-1/#comment-19277 Tue, 14 Nov 2006 07:36:50 +0000 http://eightbar.co.uk/2006/11/12/matt-biddulphs-virtual-3d-printer/#comment-19277 Thanks csven (and Rez). I look forward to seeing if what Matt is working on goes beyond Jeffrey’s project at all.

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By: Rez http://eightbar.co.uk/2006/11/12/matt-biddulphs-virtual-3d-printer/comment-page-1/#comment-19125 Mon, 13 Nov 2006 17:32:12 +0000 http://eightbar.co.uk/2006/11/12/matt-biddulphs-virtual-3d-printer/#comment-19125 Yeah, after looking at what he’s got going there, I’m gonna agree with Csven and say this has already been done, at the very least more than a year ago.

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By: csven http://eightbar.co.uk/2006/11/12/matt-biddulphs-virtual-3d-printer/comment-page-1/#comment-19124 Mon, 13 Nov 2006 17:22:02 +0000 http://eightbar.co.uk/2006/11/12/matt-biddulphs-virtual-3d-printer/#comment-19124 Actually, I believe what you’re describing here has been done. The same person behind prim.blender created import scripts that did just what’s described. You might find this of interest – http://blog.rebang.com/?p=403

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