Comments on: CBBC Virtual World Raising The Eight Bar Thu, 10 May 2012 17:04:13 +0000 hourly 1 By: Tv for pc Wed, 15 Apr 2009 14:38:43 +0000 It sounds like you’re creating problems yourself by trying to solve this issue instead of looking at why their is a problem in the first place

By: Free Myspace Birthday Comments Wed, 22 Oct 2008 17:39:24 +0000 Thank you very much for the great information-

By: sweetlouis Wed, 03 Sep 2008 20:23:53 +0000 I was surprised to see this described by the Guardian as ‘Second Life for kids’.

By: Andrew Ferrier Wed, 24 Jan 2007 21:46:01 +0000 ‘its much better than realitymakeover talent TV :-)’

Couldn’t agree more. If have to have a license fee, I’d rather it’s spent on this. I’m duly chastened.

I think I’d debate the point about communication a little more though. Whilst SL and others obviously provide a method for folks to communicate, it’s not immediately obvious to me that this is more compelling than many other methods that exist (phone, email, IM, post, or good old-faishoned chatting in person). I guess maybe that’s where we might have to agree to disagree. I’m therefore looking for a bit more from virtual worlds – something built on top, in the same way as Amazon took the infrastructure of the web and built a business model on it. I think that app is yet to appear.

I think the world by itself could work for kids, though. Kids have an exploratory nature at heart, and the virtual world can provide that very easily. Kids will work round any shortcomings in interaction more readily (although it’s not immediately obvious how that interaction will occur if it is to be kid-friendly). I’m a bit concerned about kids spending more time in virtual worlds than is healthy – to be fair, though, that’s no different from many other media that have been unfairly blamed in the same way (TV, computer games, etc.).

Just my thoughts – keep up the good work, it’s good to hear what you folks are doing in SL.

By: epredator Wed, 24 Jan 2007 13:37:04 +0000 The bbc has a a duty to explore and provide lots of things so they are ideally placed to spend the license fee on this, its much better than “realitymakeover talent” TV 🙂
The Public Purposes section

The Public Purposes of the BBC are as follows?
sustaining citizenship and civil society;
promoting education and learning;
stimulating creativity and cultural excellence;
(f ) in promoting its other purposes, helping to deliver to the public the
benefit of emerging communications technologies and services and, in
addition, taking a leading role in the switchover to digital television.

The killer app does not have to be running in a metaverse. The connection of people in the environment at all ages and levels IS the killer app. IMHO 🙂

I agree that concerns about who is doing what need to be addressed. However it is easier to chaparone and baby sit within a metaverse environment. Though it is a thorny issue and one I know I am facing now with the potential things my 3 year old can get exposed to. As with games, the web and chat many parents/guardians will be unaware of the human interaction and depth of experience possible.

By: Andrew Ferrier Wed, 24 Jan 2007 12:42:03 +0000 Hmm, interesting. I wonder if this could become the ‘killer app’ implementation of virtual worlds? I’ve written before Second Life and how it seems to lack precisely that – (I’m aware that such writing probably doesn’t win me any friends here!).

But kids are normally less goal-oriented and far more interested in play. I think that’s actually what Second Life offers right now. The problem, of course, is that most people wouldn’t want their kids roaming loose in Second Life, unsupervised. If the BBC can figure out a way to fix that problem with removing the fun social interaction (and I have to admit it’s not entirely obvious to me right now how they’d do that), they’ll be onto a winner.

Of course, whether they should be spending license fees on this is an entirely separate debate… 🙂

By: epredator Wed, 24 Jan 2007 09:49:26 +0000 Habbo Hotel does indeed have a huge user base and is one of the first places to create the much talked about buy virtual receive real as reported on in July 2006 in a metaverse.
SL and Habbo Hotel have the magic ingredient of the presence of others.
The principle of receiving a virtual and real object for payment is not so far fecthed as we do that all the time when we ‘add to basket’ on any web shopping site. The difference is that you basket tends to empty into an order history rather than adorning you web presence.

By: Gerco Wolfswinkel Wed, 24 Jan 2007 08:52:19 +0000 In The Netherlands, there’s a metaverse for young teenagers, called Habbo Hotel. One of the first times I was logged into SL, my daughter (aged 7), in passing, said “hey, that looks like Habbo hotel.. is that for grownups?”

Although Habbo and Sl do not look the same – not by a longshot – she apparently recognized SL as a metaverse, from having seen another one.

By: Up Your Ego - » Virtual CBBC Tue, 23 Jan 2007 23:24:39 +0000 […] I’ve so far resisted the burning desire to blog this story. Mainly because I couldn’t think of an angle that hasn’t already been blogged to death. […]

By: Roo Tue, 23 Jan 2007 20:47:45 +0000 I was surprised to see this described by the Guardian as ‘Second Life for kids’. Perhaps Second Life has already become the generic brand name for virtual worlds (like ‘Hoover’, ‘Bluetack’, ‘Sellotape’ in their own markets)?