Sony PS3 Virtual World

OK I’m pulling this straight from 3pointD, but this could be a biggee. Sony showed this video at the Game Developers Conference, a PS3 based virtual world using the latest physics and graphics engines.

“Home” looks stunning and technology rich with VOIP, photo, music and video sharing, the user created content aspects may not be there but the social aspects certainly seem to be. The stated ability to meet friends and head off into multiplayer games is a powerful one indeed, as a result the environment will no doubt gain traction and may become a strong differentiating factor for the PS3.

Anyway take a look at the video on 3pointD and form your own opinion.

5 thoughts on “Sony PS3 Virtual World

  1. I hope Sony make a better fist of this than their Sony BMG site in SL, which is very pretty – but very lonely. On the few occasions I’ve been there it’s been just me and the tumbleweed rolling by.

    Of course, this is sure to be a massive success – so hopefully they have architected it for massive scalability. The uptake curve could be alarming (making SL’s growth look positively pedestrian) and if they’ve not scaled it right we can expect spectacular crashes, lag and all those joyful experiences we see in SL.

  2. Pingback: eightbar » Blog Archive » PlayStation Home and LittleBigPlanet - Sony keynote at GDC introduces ‘Game 3.0′

  3. You’re right Aleister it will be interesting to see how it scales up. However I suspect that it will cope a lot better for a few simple reasons.

    Firstly the communal areas and homes will be designed by the games companies. Any content placed in them looks to be chosen from a fixed selection of content provided by Sony or anyone they do deals with, this makes any database load for items a lot lighter than the load experienced by Second Life.

    Secondly it doesnt look like users will be able to run any scripts etc that have a large impact on Lindens servers.

    Thirdly looking at the two available videos of Home it would seem that Sony have sensibly decided to make each area of Home seperate, i.e. not visible from other areas this considerably reduces the amount of traffic moving between each server.

    This is purely speculation by myself, but i think probably fairly accurate.

  4. The mobile angle is the most intriguing. The way Sony’s Phil Harrison described it was “the touchpoints and community experience of Home are expanding to the mobile environment.

  5. i hope Sony make a better fist of this than their Sony BMG site in SL, which is very pretty – but very lonely. On the few occasions I�ve been there it�s been just me and the tumbleweed rolling by.

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