Web 2.0 and virtual worlds introduction presentation

I’ve uploaded the current version of my usual presentation to SlideShare. It sets virtual worlds in the context of Web 2.0, as well as giving a potted history of my interest in Second Life and current IBM activities in the area.

Click through to the presentation itself for some handy links on many of the slides. Feel free to add your own comments and questions to it as well. On my own blog there’s a fairly detailed overview of what I actually say when giving this presentation which you might enjoy too.

7 thoughts on “Web 2.0 and virtual worlds introduction presentation

  1. I’m curious: where do sticking the kind of user-generated content system which Will Wright is implementing in Spore; specifically the distribution system and the Digg-like rating system (which will very likely feed a Reputation system)?

  2. csven: that would fit in the (very incomplete) slide 25. At that point, in helping people wonder about more possibilities I’m really just trying to get them to apply what they’re thinking about to their own industry.

    Spore is (hopefully) going to be cool. The massively-single-player idea, with its new approach to the way user generated content is shared and distributed, is really very interesting indeed.

  3. This got me thinking. The “More possibilities” list probably doesn’t go nearly far enough. At this point I’d be saying that we (as a company, and a world) have barely begun to scratch the surface of what virtual worlds make possible, and here are some relatively short term things the listener might want to consider.

    I should add a “wake up and smell the future” slide too, in order to open the eyes a little further. 🙂

  4. “I should add a “wake up and smell the future” slide too, in order to open the eyes a little further.”

    haha. I guess I should have read this before I responded to your email. In it (to keep others in the loop), I suggested a “Near Term Opportunities” slide followed by a “Long Term Possibilities” closing piece. The “Near Term” functions as the low-hanging fruit (which always makes companies happy). The “Long Term” scares the individuals within the company; wakes them up and encourages them to be more aware of what the “Near Term” is all about. That would hopefully decrease the number of bonehead efforts made by people out there trying to glom on to “the next hip thing”. Instead, they migh use those “Near Term” projects to educate themselves on the potential… even if that’s not the company intent.

  5. Slide 5, I would use :
    ‘Participation’ rather than “User-generated Content’ it’s lmore positive and doesn’t have that old school ‘User’ term or the mechanical ‘generated’, both of these wrod combinations appear chosen by Journos to demean the practice of participation in my opinion.

Comments are closed.