A new era begins

Today is a day of mixed emotions. Today I resigned from IBM having been there for 18 years, 19 if you count my year out from university.
In all that time I have worked with some great people, and felt a tremendous sense of belonging.
Its been quite a journey, both in technical education and in personal growth. It is the extent of that growth and the speed that has not always been kept up to pace with by the system that I worked within.
I started back on green screens in 1990, very quickly moved to the PC’s and client server applications that followed shortly. Over the years the groups I worked with morphed from back office systems to customer facing ones, but in 1997 I made a break from what was traditional IT development. I threw myself into the web and the fantastic Interactive Media Centre. That itself morphed into the centre for e-business innovation but the group of people were known as Blueroom. An ecletic mix of can do people, graphic designers, producers and techies all bundled into one. That taught me that diversity of skills, coming up with ideas on the spot and good old fashioned teamwork for a common cause were what I thrived in.
For me that was the start of who I have become, the birth of epredator if you like.
When I decided that we should look in to the metaverse with Second Life back in 2006 I knew the industry was going to be big, but I was not expecting the evolutionary changes to happen to me. Getting this going turned me into a intrapreneur. The speed with which my fellow eightbars rallied and the spirit of innovation, just getting things done was simply amazing. It is something we should all be immensely proud of.
In leaving IBM I am not leaving eightbar, it is not something that can never really be left. The focus may change but I think we have made a decent enough mark in the history of virtual worlds.
Of course the question is what next? I left in order to be able to carry on and push this industry further. So in a few weeks you will see the birth of my own company, and I will seek to work and advise, speak and write just as I have done up to now. There are some significant projects that I already need to give some attention too.
There is, as I have told a few people, quite a story to tell on all this. The personal ups and and downs, the formation of our tribe and I suspect I will have to write that book after all. It will probably be called “Who says Elephants can’t Rez” or something similar.
So a huge thankyou and goodbye to all my friends, and thankyou for the support on twitter and see you all on Linkedin
I will also post this on http://www.epredator.com
See you all out there very soon.
***Update Feeding Edge is now live here, my new home

Lecturing MBA’s at Babson in Second Life

Last night I was invited to speak to a very diverse class of MBA students and entrepreneurs at Babson as a guest (Thankyou Linda for the invite). The conversation of course happened in Second Life, and also happened to be around midnight my time. That in itself is almost routine now, though for a change I was using voice and watching for text questions. However what was great was that the subject was not the metaverse itself, though I did throw in some futures like 3d printing and augmented reality. No the subject was the story of eightbar, the steps to get to the point we are at, how despite various things stacked against many of us we just carried on and did the right thing.
***UPDATE @abelniak who was at the meeting twittered that he had this post on his perspective as an member of the class. Once again the power of social media and willingness to share and build is in action.
Also some honest statements about the risk of being a pioneer, and the fear that self organized group can generate in traditional control structures.
I really enjoyed talking to the group, and there were some great questions from some clever minds.
We discussed leadership in particular, and what differs or is the same in virtual worlds. My general answer is a good leader will adapt, those true leaders already in traditional places of power have the emotional skills to lead and inspire anywhere. However the new connected world and removal of local as barrier unleashes the abilities in anyone who wants to lead.
Babson MBA lecture
Anyway, a huge thanks to everyone who came along, thankyou for listening, and following up. It became clear to me there is a huge value in sharing this story now, its constantly evolving for me, epredator, eightbar, metaverses, IBM. At any point in time it has things to learn from and things to share.

Mad scientists?

IMG_3669 4.JPG IMG_3670 4.JPG

Just an average day in the Hursley tea bar!

Martin Dix from CurrentCost visited to deliver a bunch of meters for people who had attended Home Camp 08. Whilst he was with us, Andy Stanford-Clark hooked up a (battery-powered) meter to one of his mousetraps to show how it is possible to detect traps going off using the meter – this is the same technique he uses in his automated home system. He also showed the same message arriving in his MQTT broker on his Ubuntu laptop. The table was soon awash with gadgets, wires and tools. I brought along a camera or two, Dale brought along some questions about the software internals of the new devices, and a great time was had by a bunch of geeks over tea…

No mice were harmed during this meetup, but a few wooden coffee stirrers were put through their paces in some vicious mousetraps.

Using ARGs to spread good deeds in reality

A long long time ago… well OK a couple of years ago… a few of us from the eightbar crowd / tribe / collective / [insert group adjective of your choice here] were quite into Perplex City, an Alternate Reality Game from Mind Candy where you had to solve puzzles on game cards related to a parallel world. At the time I was particularly fascinated by the intersection of gaming, virtual and real worlds, and physical / tangible objects and the web.

I was listening to a podcast the other day and heard about a new ARG – in this case they brand themselves a Social Reality Game – called Akoha. It is also card-based, and has a technology / web tie-in.

Akoha is the world’s first social reality game where you can earn points by playing real-world missions with your friends. Missions might include giving someone your favorite book, inviting a friend for drinks, or buying a friend some chocolate.

The idea here is that players will perform good deeds or “missions” on the cards in the real world, and then pass the cards on to others who can then join the game by entering the card code on the website. It’s a fascinating idea. There’s a social network element. There’s a physical element (the cards, and the personal / direct social interaction). There’s an online element. Plus, the whole idea is around improving the way we all interact with each other and our environment (I’m thinking Smarter Planet).

I love the idea and I’m definitely going to be following Akoha’s development. It’s in closed beta at the moment but anyone can join by getting some cards… I wonder how widespread it is beyond the US at the moment.

Augmented reality anywhere from MIT

Thankyou to AnnieOk for pointing me towards the video and articles here on the MIT Fluid interfaces that got such a good reception at TED 2009. This is brilliant work. You have to see this and go to wired to read the rest of the article.

Projection, mixed with gesture and finger tracking, whilst looking a little cumbersome this is showing some very clever things actually working.
What I like about projection (though I do find the personal ways to get an AR experience relevant too) is the potential to share with others. Just as it has become common, as I have mentioned before, to see people gathered around and iphone on the table.
Its been quite a weeks for seeing things often talked about actually working.

Anarkik eightbar

Ann Marie Shillito from Anarkik 3D visited the eightbar crowd in Hursley (thanks to epred for inviting a bunch of us hangers-on along!).

Anarkik are involved with haptic input devices and have developed some really nice software which enables users to interact with virtual worlds and 3D modelling tools using a consumer-priced haptic controller which can be connected to a PC via USB.

The demo blew us away. First we had a look at how the controller could be used to drive an avatar in a virtual world (in this case, OpenSim). It’s a considerably more natural way to navigate than the keyboard and mouse setup that is provided with most 3D worlds and should lead to a lot more accessibility into these environments. The part that really impressed us was the capability of driving a CAD-like tool called Cre8 – a free download from Anarkik, for people who have the controller – to easily create three-dimensional objects by physical manipulation… both inside and out. I remember hacking around with an old 3D package called Euclid on my RISC OS machine back in the early 90s and it was a nightmare – this was sheer joy. Watch the video to see various people playing around with the haptic controller 🙂

Just to explain what is going on in the video, as it may not be entirely clear! The demos use a Novint Falcon gaming controller. To quote Anarkik, it is “like a small grounded ‘robot’ and provides the ‘force feedback’ that gives the uncanny sense of touching a virtual object. This device replaces the mouse and also provides more natural and coherent movement in 3 dimensions.” At the start, several of us have a go with the controller to drive an avatar around an OpenSim island running on the local machine, using Anarkik’s software. Around the middle of the video, we switch to using the Cre8 tool to do some simple modelling. In particular, we change the surface hardness of a sphere (where it becomes more or less soft to the touch); and then go inside the sphere and extrude the shape by pulling the controller around. Finally, there’s a brief look at some fabricated items modelled using the same software.

Anarkik also have a community called Anarkik Angels where they are looking for supporters to help crowdsource and develop the project.

[the one minor disappointment for me personally was the current lack of Mac OS X support – Windows-only at the moment – and the websites aren’t terribly Mac-friendly either. Guess it’s time to buy a Windows box just for this stuff, it’s awesome!]

All of this haptic craziness hit a lot of our interest areas – 3d printing, new ways of interacting with technology, the application of these kinds of controls to education, manufacturing, science, craft, modelling… we had some very exciting and interesting discussions and I think several of us are looking forward to playing with this technology a lot more in the future. There are a bunch of additional videos on the Anarkik website.

Mirror Mirror on the wall

Over at Redmonk, James Governor has written a very interesting piece on what has happened to the Microsoft ESP platform. Mirror worlds, accurate representations of real things, ideally instrumented by a raft of sensors from the real world are a very specific, and obvious, use of virtual worlds. After all pilots already spend a large amount of time training in such environments and we entrust out lives to them. (It would be interesting to know how much virtual training the Hero of the Hudson has had, re water landings).
James said of ESP “the single coolest initiative I have seen from Microsoft in the 13 years I have been watching the firm”, but now it appears there is a drop in focus on it.
There are of course lots of other mirror worlds and hybrid mirrors out there, but as yet there is not a good commercial high fidelity toolkit that can be used to build specific mirrors.
Google Earth is clearly the most rich in terms of global level instrumentation, but it is at a much more finite and realtime level that we will see the benefits.
I am not sure what we would do with a live as-is model of the world accurate and instrumented in every way possible, but as a concept and seeing the fascination people have for maps, photos, and satellite images of their part of the planet it seems a worthwhile goal to make a true mirror world.
Also an accurate model of an environment is a base requirement to help enhance the real world with augmented reality systems. i.e. like the ones we already have for our GPS tracking. Without the accurate map(digital model of the world), the GPS position is of less use to the average user.
As James also says though ,there is some speculation in the future of the ESP platform. So I guess we will have to wait and see.

Coca Cola Avatars in the real world

Whilst we may have missed the advertizing-fest that is the US Superbowl, we do atleast get to see some of the great ideas courtesy of youtube. For me the most significant was this one. (Thanks Roo for finding it first 🙂 )

It speaks for itself, but does have some subtle little niceties. What is does show is a mainstream appreciation that we all have various avatars and visual persona’s that we engage with anywhere and everywhere, on mobile devices, in coffee shops.
Mainstream appreciation of the adoption of this way of interacting?